![]() ![]() update) the existing application, as long as the bundle ID's match?Ĭould someone guide me through this process?Įdited Apby I'm unsure whether to select "Vive/OpenVR" or "Mobile VR" content. Once uploaded and available, will it be possible for the installed application (built directly from the Unity) to replace (i.e. Later on in the submission process, I'm also required to list the supported headsets, but Pico 2G 4K is not an option.Īlso, Is it required to use one of the SDK's mentioned above to do submit our app in Viveport? I'm unsure whether to select "Vive/OpenVR" or "Mobile VR" content. I'm running into a couple of problems here. That's how we currently supply it to customer-businnesses of us. In order to make it publically findable, and to update it regurarly, I want to make it available for Viveport. The application runs fine, when side-loaded from Unity to the HMD. The application is built in Unity and currently only uses the Pico SDK (So neither the Cardboard, Daydream, OpenVR, Vive or Wave SDK). I'm currently trying to submit our first VR app release for the Pico G2 4K headset. ![]()
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